Saturday, July 19, 2014

War of Light Month Two!!

Our local shop had the War of Light month two tournament today. The build was sealed, 300 points.
I pulled:
White Lantern Ring
007 Blue Lantern Recruit
009 Controller Construct
011b Hal Jordan (blue) *2
013a Romat Ru
019 Bedovian
027 Graf Toren
035b Sayd
043 Hannu
063 Entity!!!
I pulled an Entity in our first month, too. I couldn't believe it and felt a little bad noone else has gotten a chase.
I decided to play:
Bedovian with Entity
Hannu
300 points exactly.
There were 9 of us but one of us left after opening the boosters, he had pulled nothing but dupes so he decided not to play.
So 8 of us sat dawn to play. My first game was against:
Weaponer 135 points
Blue Lantern Recruit
Green Lantern Recruit
Orange Lantern Recruit
and Sinestro Ring
He TK'ed Weaponer out and attempted to pick up the ring and failed. He then sidestepped out of line of fire. I took my turn and for some stupid reason thought he'd try to pick up the ring again. Or something. I don't know.
He sidestepped back out and took a shot at me. He missed.
With a quick outwit from Hanu, Bedovian took a shot for five from Bedovian. Looking at the dial, that was the best move as hitting him with 6 would have knocked him onto regeneration.
Weaponer died the next turn and the rest of the team followed. If he had made that attack, this may have turned out differently. 1-0
The next match was against the best player in the shop (in my opinion). He played:
041 Parralax
Green Lanter Recruit
This was a close game but I lost. Running shot with a 9 range is painful. Single target pulse waves hurt, too. Hannu soaked up a lot of damage and Bedovian almost pulled out a win but Parralax won. 1-1.

The next game was against one of the long time regulars and he is always fun to play against. He played:
Despotellis
Weaponer at 135 points
Karu-Sil
He had played Karu-Sil last time and I was aware of how painful the pack could be, but they actually have not done too much damage to me. He actually had two rolls of six on one attack in another game, that was a nice turn :)
I noted he wouldn't get Despotellis near me, thinking Bedovian and/or Hannu would KO whoever was carrying him before he got to me. I moved my team out and he TK'ed Despotellis next to Hannu!
I completely missed that, awesome move. Hannu attacked  and hit but he theme team probbed it. I rolled again and hit which was TTP'ed again. So Bedovian had to push and KO'ed Despotellis.
He had pushed for the TTP and all of damage plus losing Despotellis put him behind.
It was still a good game. The pack got a nice attack off on Bedovian, hitting all three BCF rolls but I only took one click total after reducers.
Weaponer and Karu will KO'ed and that was the game. 2-1
The next game was against a Blue team including Brother Hymn
Brother Warth
Blue Hal Jordan
One of the players came with his Dad, who used to play 10 years ago, but he picked it up pretty quickly. We took our time and helped him with rules and everything else.
This was a fun game but I won and ended up 3-1 and got second place!

Saturday, July 12, 2014

Learned something new today...

At our local shop, the War Of Light month 2 tournament was delayed for a week and this week was going to be a Master Mold scenario, 1200 points, divided up by the number of players that showed. Several of the locals were not available so it was me and a newer player against Master Mold.

I am not a real big fan of Collosals but had not been able to go to the shop in the last two weeks so I went anyway.

I'm glad I did, it was a lot of fun, but the game took forever and it was called as the shop was about to close. Plus, I had never played against any Sentinels and we went up against Sentinels from GSX, CW, DOFP and of course, Master Mold.

I ran a team of DP 019 Deadpool with the Hammer Time word bubble, DP Banshee, DOFP Moira McTaggert, DP Speed Demon and SLOSH Bizzaro at 175 points. I also threw in a Book of the Skull with 7 hammers (any one have a spare Skadi's hammer?!)

Bizzaro is incredible, but we all know that, right? And every time I use Speed Demon, he rocks. I love his special power and if he gets hit once, he usually ends up on an even more powerful click, where he can make two attacks when he uses Hypersonic Speed, plus his Special: Speed Cyclone Uplift.

Oh, the new thing I learned today? Well, I was unaware that force blast could be used in conjunction with ranged attacks. I had looked at the power but it always said it was used against adjacent characters. In the 2014 PAC, it states ' When this character hits with an attack, you may choose that it generates knock back if it doesn’t already.'

So, very cool. It gives some characters some awesome new options. AVX Cyclops becomes even more devastating with running shot and force blast in the same turn.... I'm going to run WMX 37a Magneto and see how many people he can smash into walls :)

In the right situation, the updated Force Blast could be a game changer.