As Dr. Voodoo can't be carried since he is a flyer. Galactus was not played Saturday at my local shop but 'the guy' had a formidable team, full of perplex, probability control and two attackers.
The next game was a blast. We had decided to set up the next weeks games in advance, nothing too crazy but to give us time to put a team together that might be a little more cohesive than sitting down and trying to throw a team together in 5 minutes.
We had decided on the 600 point game, anything goes and a 400 point game, semi sort of theme comic book sort of accurate. As you can see, we aren't too restrictive. The idea was to have a fun game, and have a somewhat accurate comic team or a comic based team.
So, a Guardians of the Galaxy Thanos and Silver Surfer would technically fit the idea, 'the guy' that said that was his team was told no. My idea of a 'pokey stabby' team was also vetoed.
I sat down and came up with some pretty fun teams. Actually, I came up with three that would work:
My Avengers team:
CW Hawkeye 98 pts
CW Tigra 57 pts
M10 Thor @ 100 pts
M10 Captain America 63pts
CA Falcon 79 pts.
=397 pts.
Hellfire Club:
WXM White King 107 pts
WXM Black King 165 pts
WXM Magneto 65 pts
M10 White Queen 62 pts
=399 pts
X Factor
WXM Havok 81 pts
WXM Polaris 94 pts
WXM Strong Guy 114 pts
GSX Sabretooth 93 pts
= 382 pts.
I chose the X Factor team, since I loved Strong Guy in the series. I mean, his name is STRONG GUY!!!Plus, I had recently traded for Sabretooth and I've always liked him, and especially liked him in X Factor.
For a not so new character, he has a nice dial and powers:
Attack - Mortal Wound: When a character takes 3 or more damage from Sabretooth's attack, that character can't heal for the rest of the game even if this power is countered or lost. Defense - Animalistic: Sabretooth can use Combat Reflexes and Super Senses.
A natural 12 attack? Sounds good to me.
Add that to Strong Guys dial and special power:
(Special) Temporary Kinetic Absorbtion: When Strong Guy takes damage from an attack, he can use Battle Fury, the Giant Reach ability, and increases his combat values by the amount of damage taken until the end of your next turn.
Add those two together and whoever bases them is in trouble.
I paired them with Havok and Polaris:
Havok
(Special) Summers Brothers: Havok ignores all damage dealt by characters named Cyclops, unless it's dealt by a close combat attack. This ability can't be ignored.(Special) Destined Duo: When Havok is adjacent to a character named Polaris, they both modify their attack values by +1 if not already modified by this effect.(Damage) Plasma Discharge: When Havok makes a ranged combat attack targeting an opposing character and has a direct line of fire, the area of effect for the attack includes all other characters occupying squares adjacent to the squares the line of fire passes through. The target is dealt damage normally, and each other hit character is dealt 1 penetrating damage.
Polaris
(Special) Destined Duo: When Polaris is adjacent to a character named Havok, they both modify their defense values by +1 if not already modified by this effect.(Damage) Magnetic Crush: When Polaris uses Telekinesis and places an opposing character, after actions resolve, she deals damage to that character equal to her damage value minus 1.
Sit them next to each other and they have 11 AV and good range.
This team went 2-0 and got me a Cosmic Hulk! 'The Guy' is also cool enough to offer prizes for our weekly game. This team took on a Superman team, of Superman Robots and a Cyborg Superman.
In the next game, X Factor took on a Red Lantern team (Atrocitus, Aquamans wife (?!?) and another Red Lantern. The Red Lanterns went down quick.
I'll have to play this team again in our laid back games. But, that Avengers team looks cool, too.
No comments:
Post a Comment