Sunday, September 15, 2013

Two fun games yesterday.

We play for fun at our local shop, but some people play for fun and to demolish other teams. So I decided to make a team that would be able to deal a lot of damage very quickly. Here is what I came up with:

WXM 01 Wolverine: hadn't played him yet.
WXM 17 Jean Grey: I've played here but thought some TK would be good to have.
WXM 10 Shatterstar: I love BCF. BCF and Flurry is even better. Plus, I have to admit, I like his special power:

X PORTAL: Once per game, give Shatterstar a power action. Place Shatterstar and an adjacent friendly character of a lower point value in any adjacent squares on the map.
And this ties directly in with a figure I had traded for:

WXM 37a Magneto! I remember reading the previews and finding this power:

CAPTURE CAPE CITADEL MISSILE BASE: If Magneto occupies an opponent's starting area, give him a power action and choose a square on the map. For each character occupying that square or an adjacent square, roll a d6 that can't be rerolled. On a result of 4-6, deal that character 3 damage.

I happily traded my SR Exodus for 37a Magneto, Black King, White King and Gambit. I knew I was going to play Magneto and Gambit at the next Saturday games.

And the last member of my team:

WXM 31 Gambit: I was glad to get this in a trade, my first Gambit. Reading his special powers, he has a potentially devastating attack.

BIO-KINETIC CHARGING: Gambit can use Super Strength, but he can't pick up or hold heavy objects. When he throws an object, modify his attack value by +2 and increase the damage dealt by 2.

So, hitting someone for 5 damage would be good. He can also use Energy Explosion which would do three damage to everyone hit....

So, the plan was to TK Gambit out so he could pick up an object and blast someone. And teleport Shatterstar over to the opponents starting area and rain down some missiles...hopefully on the same group of opponents.

We typically play free for alls with three or four people. Lately we have had more than that show up,so it has allowed for several 1 on 1's but today we had four. We decided to have two1 on 1 games and I sat down to play with J.

I had a realization that in a one on one, I had a chance to do quite a bit of damage with Gambit and Magneto in one turn but didn't really see anything wrong with the team.

J. fielded :

FI Titania, who has a really cool power:

PROVE I'M THE STRONGEST WOMAN (OR MAN) THERE IS: Titania can use Super Strength. Titania modifies her attack value by +2 when attacking a character that can use Super Strength.

This came into play when Gambit was TK'ed out onto the field, had a light object and shot Titania. It hit but did not do a lot of damage but it did move her off her move and attack clicks. J realized the special power was in  play and had a heavy object in hand and moved into place next to Gambit with ill intent in mind :)

Thankfully, Jean Grey was in range and yanked him back to safety.

Magneto was able to pull off the missile bombing power but it only hit once, and that was reduced to one. Still, it was awesome and I will use it again, hopefully in a large four player game. All the attack did in this game was make Pepper Potts, Thundra and She Hulk turn around and head my way but surprisingly, with Magnetos free force blast and three or four BCF rolls of six (I never get good rolls!) I was able to not only keep Magneto alive but win  the game.

Not only was it a fun game but it was a lot of fun during the game as J and I had a great time making jokes and commenting on the game.




No comments:

Post a Comment